:NONAME_21 wait 0 Model.Load(#FAM1) Model.Load(#FAM2) Model.Load(#FAM3) Model.Load(#MINIGUN) Model.Load(#PATRIOT) Model.Load(#URANUS) 038B: load_requested_models wait 0 if and Player.Defined($PLAYER_CHAR) 00E1: key_pressed 0 6 else_jump @NONAME_21 :NONAME_21_59 wait 0 if and Model.Available(#FAM1) Model.Available(#FAM2) Model.Available(#FAM3) Model.Available(#MINIGUN) Model.Available(#PATRIOT) Model.Available(#URANUS) else_jump @NONAME_21_59 11@ = Car.Create(#PATRIOT, 2498.11, -1671.389, 12.9127) 12@ = Car.Create(#PATRIOT, 2480.86, -1660.753, 12.9198) 04C4: create_coordinate $12500 $12501 $12502 from_actor $PLAYER_ACTOR offset 0.0 3.0 0.0 13@ = Car.Create(#URANUS, $12500, $12501, $12502) wait 10000 07F8: car 11@ follow_vehicle 12@ radius 5.0 07F8: car 12@ follow_vehicle 13@ radius 5.0 0129: 1@ = create_actor 4 #FAM1 in_car 11@ driverseat 00AE: unknown_set_car 11@ to_ignore_traffic_lights 2 00AE: unknown_set_car 12@ to_ignore_traffic_lights 2 Car.SetImmunities(11@, 1, 1, 1, 1, 1) Car.SetImmunities(12@, 1, 1, 1, 1, 1) 0568: (unknown) 1@ 1 0446: set_actor 1@ immune_to_headshots 0 08AF: (unknown) 1@ 1000 077A: (unknown) 1@ 4 25 01B2: give_actor 1@ weapon 38 ammo 99999 // Load the weapon model before using this Actor.WeaponAccuracy(1@) = 90 Actor.Health(1@) = 99999 0129: 2@ = create_actor 4 #FAM2 in_car 12@ driverseat 0568: (unknown) 2@ 1 0446: set_actor 2@ immune_to_headshots 0 08AF: (unknown) 2@ 1000 077A: (unknown) 2@ 4 25 01B2: give_actor 2@ weapon 38 ammo 99999 // Load the weapon model before using this Actor.WeaponAccuracy(2@) = 90 Actor.Health(2@) = 99999 01C8: 3@ = create_actor 4 #FAM3 in_car 12@ passenger_seat 0 0568: (unknown) 3@ 1 0446: set_actor 3@ immune_to_headshots 0 08AF: (unknown) 3@ 1000 077A: (unknown) 3@ 4 25 01B2: give_actor 3@ weapon 38 ammo 99999 // Load the weapon model before using this Actor.WeaponAccuracy(3@) = 90 Actor.Health(3@) = 99999 01C8: 4@ = create_actor 4 #FAM3 in_car 12@ passenger_seat 1 0568: (unknown) 4@ 1 0446: set_actor 4@ immune_to_headshots 0 08AF: (unknown) 4@ 1000 077A: (unknown) 4@ 4 25 01B2: give_actor 4@ weapon 38 ammo 99999 // Load the weapon model before using this Actor.WeaponAccuracy(4@) = 90 Actor.Health(4@) = 99999 01C8: 5@ = create_actor 4 #FAM3 in_car 12@ passenger_seat 2 0568: (unknown) 5@ 1 0446: set_actor 5@ immune_to_headshots 0 08AF: (unknown) 5@ 1000 077A: (unknown) 5@ 4 25 01B2: give_actor 5@ weapon 38 ammo 99999 // Load the weapon model before using this Actor.WeaponAccuracy(5@) = 90 Actor.Health(5@) = 99999 01C8: 6@ = create_actor 4 #FAM3 in_car 11@ passenger_seat 0 0568: (unknown) 6@ 1 0446: set_actor 6@ immune_to_headshots 0 08AF: (unknown) 6@ 1000 077A: (unknown) 6@ 4 25 01B2: give_actor 6@ weapon 38 ammo 99999 // Load the weapon model before using this Actor.WeaponAccuracy(6@) = 90 Actor.Health(6@) = 99999 01C8: 7@ = create_actor 4 #FAM3 in_car 11@ passenger_seat 1 0568: (unknown) 7@ 1 0446: set_actor 7@ immune_to_headshots 0 08AF: (unknown) 7@ 1000 077A: (unknown) 7@ 4 25 01B2: give_actor 7@ weapon 38 ammo 99999 // Load the weapon model before using this Actor.WeaponAccuracy(7@) = 90 Actor.Health(7@) = 99999 01C8: 8@ = create_actor 4 #FAM3 in_car 11@ passenger_seat 2 0568: (unknown) 8@ 1 0446: set_actor 8@ immune_to_headshots 0 08AF: (unknown) 8@ 1000 077A: (unknown) 8@ 4 25 01B2: give_actor 8@ weapon 38 ammo 99999 // Load the weapon model before using this Actor.WeaponAccuracy(8@) = 90 Actor.Health(8@) = 99999 :NONAME_21_856 wait 1000 if and Player.Defined($PLAYER_CHAR) 00E1: key_pressed 0 10 else_jump @NONAME_21_856 wait 2000 0631: put_actor 1@ in_group $PLAYER_GROUP 0631: put_actor 2@ in_group $PLAYER_GROUP 0631: put_actor 3@ in_group $PLAYER_GROUP 0631: put_actor 4@ in_group $PLAYER_GROUP 0631: put_actor 5@ in_group $PLAYER_GROUP 0631: put_actor 6@ in_group $PLAYER_GROUP 0631: put_actor 7@ in_group $PLAYER_GROUP 0631: put_actor 8@ in_group $PLAYER_GROUP 03C0: 11@ = actor $PLAYER_ACTOR car 03C0: 12@ = actor $PLAYER_ACTOR car end_thread
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