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DEFINE OBJECT nto_b_tw

create_thread @carshop

:carshop
wait 0
thread 'CARSHOP'

:carshop_2
wait 0
model.Load(#BULLET)
model.Load(#INFERNUS)
model.Load(#PHOENIX)
model.Load(#LAPD1)
model.Load(#WMYBMX)
model.Load(#KB_COUCH04)
model.Load(#MAN_SDR_TABLES)
06E9: request_car_component #nto_b_tw
038B: load_requested_models

:carshop_3
wait 0
if and
model.Available(#BULLET)
model.Available(#INFERNUS)
model.Available(#PHOENIX)
model.Available(#LAPD1)
model.Available(#WMYBMX)
model.Available(#MAN_SDR_TABLES)
model.Available(#KB_COUCH04)
jf @carshop_3
if and
06EA: car_component_available #nto_b_tw
04EE: animation "PED" loaded
jf @carshop_3
marker.CreateIconWithoutSphere($mark,55,-1960.0,284.7092,35.4688)

:carshop_4
wait 0
if or
00ED: actor $PLAYER_ACTOR 0 near_point -1960.0 284.7092 radius 150.0 150.0 on_foot
0100: actor $PLAYER_ACTOR near_point_in_car -1960.0 284.7092 35.4 radius 150.0 150.0 150.0 sphere 0
jf @carshop_4

:carshop_5
wait 0
04E4: unknown_refresh_game_renderer_at -1958.16 301.45
04E4: unknown_refresh_game_renderer_at -1947.45 267.89
04E4: unknown_refresh_game_renderer_at -1958.52 261.29
wait 50
0395: clear_area 1 at -1947.45 267.89 35.4363 range 50.0
wait 50
car.Create($infer,#INFERNUS,-1958.1641,301.459,35.2774)
car.Angle($infer) = 162.7
car.DoorStatus($infer) = 2
car.SetImmunities($infer,1,1,1,1,1)
car.Create($bullet,#BULLET,-1947.4531,267.8902,35.123)
car.Angle($bullet) = 54.4
car.DoorStatus($bullet) = 2
car.SetImmunities($bullet,1,1,1,1,1)
car.Create($phoenix,#PHOENIX,-1958.5234,261.2943,35.1197)
car.Angle($phoenix) = 332.6
car.DoorStatus($phoenix) = 2
car.SetImmunities($phoenix,1,1,1,1,1)
object.Create($stol,#MAN_SDR_TABLES,-1961.0756,282.4333,34.4688)
object.Create($kreslo,#KB_COUCH04,-1961.3035,280.3008,34.4739)
object.Angle($kreslo) = 160.2
object.Create($kreslo2,#KB_COUCH04,-1962.9984,283.2257,34.4739)
object.Angle($kreslo2) = 50.5
actor.Create($oxpaHa,Cop,#LAPD1,-1962.2814,281.3864,35.4739)
actor.Angle($oxpaHa) = 320.9
actor.Create($pro,GANG2,#WMYBMX,-1962.2251,283.0775,35.4739)
actor.Angle($pro) = 230.4
0605: actor $oxpaHa perform_animation_sequence "SEAT_IDLE" from_file "PED" 4.0 loop 0 0 0 1 8000
0605: actor $pro perform_animation_sequence "SEAT_IDLE" from_file "PED" 4.0 loop 0 0 0 1 8000

:carshop_6
wait 0
0102: actor $PLAYER_ACTOR in_sphere -1960.0 284.7 35.4 radius 1.5 1.5 2.5 sphere 1 stopped_on_foot
jf @carshop_6
Player.CanMove($PLAYER_CHAR) = False
0639: AS_actor $PLAYER_ACTOR rotate_to_actor $pro
0639: AS_actor $pro rotate_to_actor $PLAYER_ACTOR
05C9: AS_actor $pro on_guard 2000
067E: put_camera_on_actor $PLAYER_ACTOR with_offset 1.0 -1.0 1.0 point_to_actor $pro 0.0 mode 2
wait 10

:carshop_6_1
wait 0
08D4: $table = create_panel_with_title 'CARMOD1' position 31.0 180.0 width 178.0 columns 2 interactive 1 background 1 alignment 1
08D6: $table 0 1
09DB: $table 0 200
08DB: set_panel $table column 0 header 'CARGOBB' data 'INFERNU' 'BULLET' 'PHOENIX' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
08D6: $table 1 2
08DB: $table 1 'COST' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
0004: $price1 = 7990
0004: $price2 = 9990
0004: $price3 = 10159
08EE: $table 1 0 'DOLLAR' $price1
08EE: $table 1 1 'DOLLAR' $price2
08EE: $table 1 2 'DOLLAR' $price3
wait 10
090E: set_panel $table active_row 0

:carshop_7
wait 0
if
00E1: key_pressed 0 15
jf @carshop_8
03E6: remove_text_box
08DA: remove_panel 1@
Player.CanMove($PLAYER_CHAR) = True
Camera.Restore_WithJumpCut
wait 10000
jump @carshop_6

:carshop_8
wait 0
if
00E1: key_pressed 0 16
jf @carshop_7
03E6: remove_text_box
08D7: $_LEVEL = panel $table active_row
08DA: remove_panel $table

:carshop_9
wait 0
if
$_LEVEL == 0
jf @carshop_10
camera.SetPosition(-1956.6802, 296.2223, 36.4688,0.0,0.0,0.0)
camera.OnVehicle($infer,15,2)
08D4: $table2 = create_panel_with_title 'CARMOD1' position 31.0 180.0 width 178.0 columns 2 interactive 1 background 1 alignment 1
08D6: $table2 0 1
09DB: $table2 0 200
08DB: set_panel $table2 column 0 header 'CARGOBB' data 'PLA_20' 'CARM18' 'CARM6' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
wait 10
090E: set_panel $table2 active_row 0

:carshop_9_1
wait 0
if
00E1: key_pressed 0 15
jf @carshop_9_2
03E6: remove_text_box
08DA: remove_panel $table2
jump @carshop_6_1

:carshop_9_2
wait 0
if
00E1: key_pressed 0 16
jf @carshop_9_1
03E6: remove_text_box
08D7: $_LEVEL2 = panel $table2 active_row
08DA: remove_panel $table2

:carshop_9_3
wait 0
if
$_LEVEL2 == 0
jf @carshop_9_4
fade 0 1000
wait 1000
car.Create($infer2,#INFERNUS,-1974.2239, 288.3419, 35.1719)
car.Angle($infer2) = 88.5094
wait 10
036A: put_actor $PLAYER_ACTOR in_car $infer2
Player.CanMove($PLAYER_CHAR) = True
Camera.Restore_WithJumpCut
Player.Money($PLAYER_CHAR) += -7990
wait 100
fade 1 1000
wait 5000
jump @carshop_6

:carshop_9_4
wait 0
if
$_LEVEL2 == 1
jf @carshop_9_5
fade 0 1000
wait 1000
car.Create($infer2,#INFERNUS,-1974.2239, 288.3419, 35.1719)
car.Angle($infer2) = 88.5094
car.ToggleHydraulics($infer2) = true
wait 10
036A: put_actor $PLAYER_ACTOR in_car $infer2
Player.CanMove($PLAYER_CHAR) = True
Camera.Restore_WithJumpCut
Player.Money($PLAYER_CHAR) += -7990
wait 100
fade 1 1000
wait 5000
jump @carshop_6

:carshop_9_5
wait 0
if
$_LEVEL2 == 2
jf @carshop_9_3
fade 0 1000
wait 1000
car.Create($infer2,#INFERNUS,-1974.2239, 288.3419, 35.1719)
car.Angle($infer2) = 88.5094
06E7: 1@ = add_car_component #nto_b_tw to_car $infer2
wait 10
036A: put_actor $PLAYER_ACTOR in_car $infer2
Player.CanMove($PLAYER_CHAR) = True
Camera.Restore_WithJumpCut
Player.Money($PLAYER_CHAR) += -7990
wait 100
fade 1 1000
wait 5000
jump @carshop_6
//---------------------------------------------------
:carshop_10
wait 0
if
$_LEVEL == 1
jf @carshop_11
camera.SetPosition(-1949.4364, 272.4569, 36.4739,0.0,0.0,0.0)
camera.OnVehicle($bullet,15,2)
08D4: $table2 = create_panel_with_title 'CARMOD1' position 31.0 180.0 width 178.0 columns 2 interactive 1 background 1 alignment 1
08D6: $table2 0 1
09DB: $table2 0 200
08DB: set_panel $table2 column 0 header 'CARGOBB' data 'PLA_20' 'CARM18' 'CARM6' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
wait 10
090E: set_panel $table2 active_row 0

:carshop_10_1
wait 0
if
00E1: key_pressed 0 15
jf @carshop_10_2
03E6: remove_text_box
08DA: remove_panel $table2
jump @carshop_6_1

:carshop_10_2
wait 0
if
00E1: key_pressed 0 16
jf @carshop_10_1
03E6: remove_text_box
08D7: $_LEVEL2 = panel $table2 active_row
08DA: remove_panel $table2

:carshop_10_3
wait 0
if
$_LEVEL2 == 0
jf @carshop_10_4
fade 0 1000
wait 1000
car.Create($bullet2,#BULLET,-1974.2239, 288.3419, 35.1719)
car.Angle($bullet2) = 88.5094
wait 10
036A: put_actor $PLAYER_ACTOR in_car $bullet2
Player.CanMove($PLAYER_CHAR) = True
Camera.Restore_WithJumpCut
Player.Money($PLAYER_CHAR) += -9990
wait 100
fade 1 1000
wait 5000
jump @carshop_6

:carshop_10_4
wait 0
if
$_LEVEL2 == 1
jf @carshop_10_5
fade 0 1000
wait 1000
car.Create($bullet2,#BULLET,-1974.2239, 288.3419, 35.1719)
car.Angle($bullet2) = 88.5094
car.ToggleHydraulics($bullet2) = true
wait 10
036A: put_actor $PLAYER_ACTOR in_car $bullet2
Player.CanMove($PLAYER_CHAR) = True
Camera.Restore_WithJumpCut
Player.Money($PLAYER_CHAR) += -9990
wait 100
fade 1 1000
wait 5000
jump @carshop_6

:carshop_10_5
wait 0
if
$_LEVEL2 == 2
jf @carshop_10_3
fade 0 1000
wait 1000
car.Create($bullet2,#BULLET,-1974.2239, 288.3419, 35.1719)
car.Angle($bullet2) = 88.5094
06E7: 1@ = add_car_component #nto_b_tw to_car $bullet2
wait 10
036A: put_actor $PLAYER_ACTOR in_car $bullet2
Player.CanMove($PLAYER_CHAR) = True
Camera.Restore_WithJumpCut
Player.Money($PLAYER_CHAR) += -9990
wait 100
fade 1 1000
wait 5000
jump @carshop_6
//----------------------------------------------
:carshop_11
wait 0
if
$_LEVEL == 2
jf @carshop_9
camera.SetPosition(-1958.5066, 266.8104, 36.4688,0.0,0.0,0.0)
camera.OnVehicle($phoenix,15,2)
08D4: $table2 = create_panel_with_title 'CARMOD1' position 31.0 180.0 width 178.0 columns 2 interactive 1 background 1 alignment 1
08D6: $table2 0 1
09DB: $table2 0 200
08DB: set_panel $table2 column 0 header 'CARGOBB' data 'PLA_20' 'CARM18' 'CARM6' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
wait 10
090E: set_panel $table2 active_row 0

:carshop_11_1
wait 0
if
00E1: key_pressed 0 15
jf @carshop_11_2
03E6: remove_text_box
08DA: remove_panel $table2
jump @carshop_6_1

:carshop_11_2
wait 0
if
00E1: key_pressed 0 16
jf @carshop_11_1
03E6: remove_text_box
08D7: $_LEVEL2 = panel $table2 active_row
08DA: remove_panel $table2

:carshop_11_3
wait 0
if
$_LEVEL2 == 0
jf @carshop_11_4
fade 0 1000
wait 1000
car.Create($phoenix2,#PHOENIX,-1974.2239, 288.3419, 35.1719)
car.Angle($phoenix2) = 88.5094
wait 10
036A: put_actor $PLAYER_ACTOR in_car $phoenix2
Player.CanMove($PLAYER_CHAR) = True
Camera.Restore_WithJumpCut
Player.Money($PLAYER_CHAR) += -10159
wait 100
fade 1 1000
wait 5000
jump @carshop_6

:carshop_11_4
wait 0
if
$_LEVEL2 == 1
jf @carshop_11_5
fade 0 1000
wait 1000
car.Create($phoenix2,#PHOENIX,-1974.2239, 288.3419, 35.1719)
car.Angle($phoenix2) = 88.5094
car.ToggleHydraulics($phoenix2) = true
wait 10
036A: put_actor $PLAYER_ACTOR in_car $phoenix2
Player.CanMove($PLAYER_CHAR) = True
Camera.Restore_WithJumpCut
Player.Money($PLAYER_CHAR) += -10159
wait 100
fade 1 1000
wait 5000
jump @carshop_6

:carshop_11_5
wait 0
if
$_LEVEL2 == 2
jf @carshop_11_3
fade 0 1000
wait 1000
car.Create($phoenix2,#PHOENIX,-1974.2239, 288.3419, 35.1719)
car.Angle($phoenix2) = 88.5094
06E7: 1@ = add_car_component #nto_b_tw to_car $phoenix2
wait 10
036A: put_actor $PLAYER_ACTOR in_car $phoenix2
Player.CanMove($PLAYER_CHAR) = True
Camera.Restore_WithJumpCut
Player.Money($PLAYER_CHAR) += -10159
wait 100
fade 1 1000
wait 5000
jump @carshop_6

Категория: Скрипты | Добавил: gtascript (11.08.2007)
Просмотров: 2096 | Комментарии: 4 | Рейтинг: 3.0/4 |

Всего комментариев: 3
3 TOM ANGELO  
0
Лучше мафии нет ничего!

2 loшара  
1
пчему текст суки в клео надо готовые

1 grady  
0

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